package de.koller.million.render.util;

import de.koller.oceanFramework.gl.util.ParticleTexture;
import de.koller.oceanFramework.tree.Child;
import de.koller.oceanFramework.tree.Sea3X;

public class BufferContainer extends Sea3X {
	
	@Child public final Buffer<ParticleTexture> bufferP = new Buffer<>();
	@Child public final Buffer<Integer> bufferI = new Buffer<>();
	
}
